IcedCube figured out that you could hop through the locked door by running far enough away from a friendly character then turning off hold position. The Mage Tower Basement is where things start to get interesting. I agreed to help Lily and Jowan, ratted them out to the First Enchanter, and got him to sign the Rod of Fire form. The only things I could do to speed it up is to never stop moving and cut corners whenever possible.
Dialog went really well though, and I was unable to get a quicker time even with the mistakes. The Demon should have died about a second and a half sooner than it did. Mouse's Slam attack actually missed and caused no damage. I accidentally misclicked once when aiming a Flame Blast, which may have cost me a second or so.Īlso, the Rage Demon could be killed quicker. Both of the friendly spirits are talked to rather than fought, as fighting takes more time. I tried to always keep moving except to cast. I went into the fire tree so I can get fireball early in the game. I chose the Mage character because Mages have the best killing power, especially with the leveling and attribute glitches.Įlves get an extra point of magic compared to humans, and each point of magic adds a point of spellpower. This run was done in version 1.00, some of the glitches will not work in later versions. The SDA staff, who make these things possible.īioware, for making this and other great games.
All the others on the SDA forums who supported this run