Skeletons wielding a Pistol, Blunderbuss or Eye of Reach have also had their ability to knock back players removed. Cutlass and Blunderbuss, however, will still retain their ability knock back players.
Under pressure you can still get lucky with a hip-fired Eye of Reach shot however, at mid- to long range this is significantly reduced.
Fluid Swordplay – Missing a cutlass swing no longer slows down player movement, ensuring a more fluid swordplay experience.Double-Gun Switching – The Pistol, Blunderbuss and Eye of Reach have new wield animations and enforce a delay when equipping and switching between these weapons.To learn more about the vision for combat in Sea of Thieves and get further detail on these balancing improvements, check out our recent Developer Update Forum post by Design Director Mike Chapman.